Inspector
The Inspetor (Inspector), on the right, shows the properties of what is selected: an object, an instance in the room, a sound or the room itself.
How to read the Inspector
Section titled “How to read the Inspector”- At the top is what is selected (for example OBJETO, object) and its name.
- The properties are grouped in sections. Click a section title to collapse or open it.
- Each row is one property: the name on the left and the value on the right.
- Hover over the name to see a short explanation.
Change a value
Section titled “Change a value”| What you see | How to change it |
|---|---|
| A number with the little arrows ◂▸ at the edge | Click and drag sideways. Double-click to type. |
| Two numbers on the same row (X and Y, width × height) | Each one changes on its own, the same way. |
| A small box | Click to check or uncheck it. |
| A list with ▼ | Click and choose. |
| Options side by side (Do projeto / Própria) | Click the one you want; the chosen one turns yellow. |
Everything you change here goes into undo (Ctrl+Z).
Object
Section titled “Object”Click an object in Recursos (Resources). What you change applies to all of its instances.
| Section | What it has |
|---|---|
| Aparência (appearance) | The Sprite, whether it is Visível (visible) and whether it starts Espelhado (mirrored, facing the other way). |
| Comportamento (behavior) | Sólido (solid) marks the object as a wall for moveAndStop and placeFree. Máscara (mask) chooses the sprite that gives the collision box. Persistente (persistent) makes the instance go from one room to the next. |
| Física (physics) | Gravidade (gravity), Direção (direction, in degrees: 270 is down), Atrito (friction) and Queda máxima (maximum fall). See Platformer. |
| Variáveis (variables) | Values you create here and use in the code. See Variables. |
| Código (code) | The object’s file and the { } Abrir código (open code) button. |
Instance
Section titled “Instance”Click an instance in the room. What you change applies only to it.
- Transformação (transform): the Posição (position, X and Y), the Escala (scale, X and Y), the Ângulo (angle), in degrees, and the Camada (layer) the instance is in. See Layers.
- Valores próprios (own values): the object’s variables. Each row has a small box:
- unchecked, the instance uses the object’s value (it shows dimmed);
- checked, the instance has a value of its own, and you can change it.
