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Inspector

The Inspetor (Inspector), on the right, shows the properties of what is selected: an object, an instance in the room, a sound or the room itself.

Inspector of the object Player with the sections Aparência, Comportamento, Física, Variáveis and Código.
  • At the top is what is selected (for example OBJETO, object) and its name.
  • The properties are grouped in sections. Click a section title to collapse or open it.
  • Each row is one property: the name on the left and the value on the right.
  • Hover over the name to see a short explanation.
What you see How to change it
A number with the little arrows ◂▸ at the edge Click and drag sideways. Double-click to type.
Two numbers on the same row (X and Y, width × height) Each one changes on its own, the same way.
A small box Click to check or uncheck it.
A list with ▼ Click and choose.
Options side by side (Do projeto / Própria) Click the one you want; the chosen one turns yellow.

Everything you change here goes into undo (Ctrl+Z).

Click an object in Recursos (Resources). What you change applies to all of its instances.

Section What it has
Aparência (appearance) The Sprite, whether it is Visível (visible) and whether it starts Espelhado (mirrored, facing the other way).
Comportamento (behavior) Sólido (solid) marks the object as a wall for moveAndStop and placeFree. Máscara (mask) chooses the sprite that gives the collision box. Persistente (persistent) makes the instance go from one room to the next.
Física (physics) Gravidade (gravity), Direção (direction, in degrees: 270 is down), Atrito (friction) and Queda máxima (maximum fall). See Platformer.
Variáveis (variables) Values you create here and use in the code. See Variables.
Código (code) The object’s file and the { } Abrir código (open code) button.

Click an instance in the room. What you change applies only to it.

Inspector of an instance with the sections Transformação and Valores próprios.
  • Transformação (transform): the Posição (position, X and Y), the Escala (scale, X and Y), the Ângulo (angle), in degrees, and the Camada (layer) the instance is in. See Layers.
  • Valores próprios (own values): the object’s variables. Each row has a small box:
    • unchecked, the instance uses the object’s value (it shows dimmed);
    • checked, the instance has a value of its own, and you can change it.
  • With no instance selected, the Inspector shows the room: the size, the background color and the camera.
  • With a sound selected, it shows the file information and the Ouvir (listen) and Copiar código (copy code) buttons. See Sounds.